Hi all,

I am having a problem with text rendering for a simple HUD, here is what I
am trying to do :

-> Create an HUD camera with a osg::Camera with an ortho 2D projection
-> Write a simple text with osgText
-> Put a quad above the text to hide the text

So my scene graph looks like that :

osg::Camera
|
--- osg::Geode - osgText::Text
|
--- osg::Geode - osg::Geometry

My camera has GL_DEPTH_TEST to OFF but with this setup the text is rendered
above my quad. You can find attached a picture showing the problem and my
code. Am I doing something wrong ? Do I need to set the renderbins of my
objects manually to get them rendered in the correct order ?

Thanks in advance for your help.
Cheers,

-- 
Serge Lages
http://www.tharsis-software.com

<<attachment: Test.jpg>>

Attachment: Main.cpp
Description: Binary data

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to