Hi Guy
 
I would recommend a search thru the OSG mailing archives on the subject
of OpenGL 3.0 and the fixed pipe line deprecating , there have been many
good and  useful conversations on this,  that would help you understand
the fundamental shift in Opengl 3.X going forward and how OSG is
proposing to tackle the shift in paradigms
 
Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Guy
Sent: Wednesday, March 03, 2010 9:35 AM
To: OpenSceneGraph Users
Subject: [osg-users] OpenGL3.0



Hi all,

 I built the osg2.9.7. I tried to create the project with the
OSG_GL3_AVAILABLE, and he rest GL flags disabled. But when I run the
simplest example, osgviewer with the cow.osg to render, it renders
nothing and display warnings as "TexGen::apply - not supported" and some
other stuff. I dug into the code and found that this is due that I
disabled the OSG_GL_FIXED_FUNCTION_AVAILABLE.

 

Does it mean that with OpenGL3 there is not fixed pipeline and all
should be written by shaders? What about the projections of the objects
from the 3D world to the camera plan, are they done by OpenGL or should
I write them too?

 

And if all should be done by shaders, does it mean that most of the code
of OSG won't work under GL3 if no appropriate shaders would be written?

 

Thanks,

 Guy.

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