Thanks, I got the main idea, but what about all the OSG foundations?

A lot of the code, algorithms and effects are based on the fixed
pipeline, am I wrong?

Is all this work goes to waste?

 

 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Jason
Daly
Sent: Wednesday, March 03, 2010 6:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL3.0

 

Guy wrote: 

 

 

Does it mean that with OpenGL3 there is not fixed pipeline and all
should be written by shaders? What about the projections of the objects
from the 3D world to the camera plan, are they done by OpenGL or should
I write them too?



Short answer is yes.  OpenGL 3 does not have a fixed-function pipeline,
and all rendering must be done with shaders.  There is a "compatibility"
extension that allows you to use most of the fixed-function pipeline,
but that really goes against the purpose of OpenGL 3.  

For the long version, I'll echo Gordon's advice to read the list
archives.  You might also want to refer to the specifications at
http://www.opengl.org/documentation/specs/

--"J"

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