I'm certain this sort of thing has been asked before, but I can't seem
to find answers in the archives.  I was hoping I could call
Shader::isCompiled(), but I need access to Shader::getPCS(), which is
protected.  Does this need to be protected?  Do I really need to
derive from Program to use this function?  Or is there another way to
find out if my shader is compiled that I haven't spotted?
--
Terry Welsh  /  mogumbo 'at' gmail.com
www.reallyslick.com  /  www.mogumbo.com
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