Hi Terry,

I don't recall a method for programmability getting whether a shader has
compiled successfully, but you will out a warning output via osg::notify to
the console if there is an error with compilation or linking.  If you don't
get an error then things should be fine.  Up you notification level to DEBUG
via (assuming bash)

  export OSG_NOTIFY_LEVEL=DEBUG
  runyouapp


Robert.

On Thu, Mar 4, 2010 at 6:09 AM, Terry Welsh <[email protected]> wrote:

> I'm certain this sort of thing has been asked before, but I can't seem
> to find answers in the archives.  I was hoping I could call
> Shader::isCompiled(), but I need access to Shader::getPCS(), which is
> protected.  Does this need to be protected?  Do I really need to
> derive from Program to use this function?  Or is there another way to
> find out if my shader is compiled that I haven't spotted?
> --
> Terry Welsh  /  mogumbo 'at' gmail.com
> www.reallyslick.com  /  www.mogumbo.com
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to