Okay, I got smarter. ;) The renderer duly ignores the Horizontal eye mapping settings in Quad Buffer, Anaglyph, Interlaced modes and only evaluates the parameter in the HORIZONTAL_SPLIT mode. Likewise it only takes the Vertical eye mapping setting in VERTICAL_SPLIT mode.
So basically I have to try a negative eye separation distance in the other modes because I really need these eyes to flip in the other modes, too. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

