Hi Jordi,

I submitted a patch to be able to use the 10.6 framework. The trunk
compiles, with this patch together with the two CMake defines you provided.

Bests,
Nico

On Mon, Mar 8, 2010 at 2:08 PM, Nico Kruithof <[email protected]>wrote:

> Hi Jordi,
>
> I know for certain that the 10.6 framework was not specified in the root
> CMakeLists.txt, so I added that. I'll try to retrace my steps tomorrow.
>
> --
> Nico
>
>
> On Mon, Mar 8, 2010 at 1:05 PM, Jordi Torres <[email protected]>wrote:
>
>> Hi Nico and Tobias,
>>
>> This topic have been discussed in this list several times. In order to
>> compile osg for x86_64 you must disable Quicktime plugin and change the
>> default plugin to imageio, and set the osg_windowing_system to Cocoa. Then
>> you can compile with makefiles from a console, instead of using XCode.
>>
>> So, in CMake:
>>
>> OSG_WINDOWING_SYSTEM = "Cocoa"
>> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX = "imageio"
>>
>> Hope this helps.
>>
>>
>>
>>
>> 2010/3/8 Nico Kruithof <[email protected]>
>>
>> Hi,
>>>
>>> I managed to get OSG compiling on OSX (Snow Leopard). From the top of my
>>> head, I'm using the imageio instead of quicktime. Then I had to specify the
>>> 10.6 platform in the main CMakeLists.txt and disable Quicktime. I planned to
>>> submit these changes, but didn't have time yet. I'll give it a go tomorrow.
>>>
>>> Bests,
>>> Nico
>>>
>>>
>>> On Mon, Mar 8, 2010 at 12:05 PM, Tobias Duckworth <[email protected]>wrote:
>>>
>>>> Hello again,
>>>>
>>>> Thanks for your prompt response.
>>>>
>>>> Yes disabling Quicktime is fine for my purposes - However, from what I
>>>> can work out the cleanest way to achieve this will be to get generated 
>>>> XCode
>>>> projects, then I can pick and choose what gets built - I don't really want
>>>> to hack the Makefiles and there doesn't appear to be a way to disable the
>>>> Quicktime build from CMake.
>>>>
>>>> I look forward to hearing from 'the OSX guys', and hope that in the
>>>> future I can provide similar support to others.  I'd be happy to update the
>>>> OSX build instructions for example, once I have managed to build.
>>>>
>>>> Cheers,
>>>> Tobias
>>>>
>>>> ------------------
>>>> Read this topic online here:
>>>> http://forum.openscenegraph.org/viewtopic.php?p=25332#25332
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> [email protected]
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>> --
>> Jordi Torres Fabra
>>
>> gvSIG 3D blog
>> http://gvsig3d.blogspot.com
>> Instituto de Automática e Informática Industrial
>> http://www.ai2.upv.es
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to