Thanks Robert. That is exactly what I was looking for ! -Nick
On Fri, Mar 12, 2010 at 10:51 AM, Robert Osfield <[email protected]>wrote: > Hi Nick, > > On Fri, Mar 12, 2010 at 7:05 AM, Trajce (Nick) Nikolov > <[email protected]> wrote: > > is there a way to force the threading in osg (cull, update, draw) to use > > different priority (let say RealTime)? My IG works fine but I thought I > > might force it to even do better :) > > > You can get all the threads of the viewer via : > > osgViewer::Viewer::Threads threads; > viewer.getAllThreads(threads); > > Then set their priority as you wish. via : > > thread->setSchedulePriority(prirotiy); > > See include/OpenThreads/Thread + include/osgViewer/ViewerBase for details. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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