I want to join to this thread with similar experience on Windows. I am
getting the same thing, where the frame rate goes to 2-3fps and then goes
higher to some real time. No idea where it comes from.
-Nick


On Mon, Mar 15, 2010 at 1:03 PM, Adrian Lindberg <[email protected]> wrote:

> So I've been getting in to OSG, much thanks to the help here on the mailing
> list/forum. But I'm having some issues with performance which I can't seem
> to pinpoint.
>
> I use extensive PagedLOD, in a similar way osgTerrain does it (using
> quad-trees). For me performance is the king and quality is secondary, so I
> want to have a frame rate that is at least 30 fps at all times (given some
> minimum requirements). When all LODs are loaded I get constant 60 fps which
> is due to the screen synch and when moving around I tend to get 20-30 fps
> due to loading. However, it is not uncommon that the fps dips completely and
> falls to sub 1 fps for a short while (up to a few seconds) and then resumes
> the 20-30 fps target.
>
> What I've tried so far is to set the
> setMaximumNumOfObjectsToCompilePerFrame to a very low value (1) and set the
> thread priority for the DatabasePager to low. I'm using VBO:s for vertex
> data and am currently running OSX 10.6 with OSG 2.9.6. For me it's vital to
> get rid of these dip, I'd much rather display low res data then getting
> drops.
>
> Profiling for me through Xcode seems to put the DatabasePager out of order
> so I can't really pinpoint why I'm getting these drops.
>
> Any ideas or suggestions?
>
> Cheers,
> Adrian
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=25647#25647
>
>
>
>
>
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>
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