my application uses osgocean when I am experiencing this ....
-Nick

On Mon, Mar 15, 2010 at 1:19 PM, Vincent Bourdier <
[email protected]> wrote:

>  Hi,
>
> Just an idea... maybe the database pager thread priority is not set.
> Set it to a low priority can help the viewer maintain a better frame rate
> maybe...
>
> I'm also interested in this question.
>
> Regards,
>    Vincent.
>
> Le 15/03/2010 12:15, Trajce (Nick) Nikolov a écrit :
>
> I want to join to this thread with similar experience on Windows. I am
> getting the same thing, where the frame rate goes to 2-3fps and then goes
> higher to some real time. No idea where it comes from.
> -Nick
>
>
> On Mon, Mar 15, 2010 at 1:03 PM, Adrian Lindberg <[email protected]> wrote:
>
>> So I've been getting in to OSG, much thanks to the help here on the
>> mailing list/forum. But I'm having some issues with performance which I
>> can't seem to pinpoint.
>>
>> I use extensive PagedLOD, in a similar way osgTerrain does it (using
>> quad-trees). For me performance is the king and quality is secondary, so I
>> want to have a frame rate that is at least 30 fps at all times (given some
>> minimum requirements). When all LODs are loaded I get constant 60 fps which
>> is due to the screen synch and when moving around I tend to get 20-30 fps
>> due to loading. However, it is not uncommon that the fps dips completely and
>> falls to sub 1 fps for a short while (up to a few seconds) and then resumes
>> the 20-30 fps target.
>>
>> What I've tried so far is to set the
>> setMaximumNumOfObjectsToCompilePerFrame to a very low value (1) and set the
>> thread priority for the DatabasePager to low. I'm using VBO:s for vertex
>> data and am currently running OSX 10.6 with OSG 2.9.6. For me it's vital to
>> get rid of these dip, I'd much rather display low res data then getting
>> drops.
>>
>> Profiling for me through Xcode seems to put the DatabasePager out of order
>> so I can't really pinpoint why I'm getting these drops.
>>
>> Any ideas or suggestions?
>>
>> Cheers,
>> Adrian
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=25647#25647
>>
>>
>>
>>
>>
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>>
>
>
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