Hi Nick,
you can render scene to a texture and when you place this texture you can
modify the texture coordinates as it seems like mirrored.

we made such a thing in rearview mirror in a car simulation.

if you are going to mirror whole scene, some monitors are able to mirror its
display on the hardware. so you may not do anything for this case.

On Mon, Mar 15, 2010 at 2:59 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> On Mon, Mar 15, 2010 at 12:55 PM, Trajce (Nick) Nikolov
> <[email protected]> wrote:
> > Hi community,
> > is there a way to flip (mirror along the x axis) a view in a composite
> > viewer?
>
> Just flip the left/right values of the projection matrix.  If face
> culling is enabled then you'll need to swap the face that gets culled
> using osg::FrontFace.
>
> Robert.
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>



-- 
Ufuk Gün
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