HI Ufuk, I have nice working render to textures mirrors on the actual vehicle geometry representing the mirrors. However they are switching it from this into view mirrors, so I just needed to flip the left and right values in the frustum. Thanks anyway
-Nick On Mon, Mar 15, 2010 at 3:06 PM, Ufuk Gun <[email protected]> wrote: > Hi Nick, > you can render scene to a texture and when you place this texture you can > modify the texture coordinates as it seems like mirrored. > > we made such a thing in rearview mirror in a car simulation. > > if you are going to mirror whole scene, some monitors are able to mirror > its display on the hardware. so you may not do anything for this case. > > On Mon, Mar 15, 2010 at 2:59 PM, Robert Osfield > <[email protected]>wrote: > >> Hi Nick, >> >> On Mon, Mar 15, 2010 at 12:55 PM, Trajce (Nick) Nikolov >> <[email protected]> wrote: >> > Hi community, >> > is there a way to flip (mirror along the x axis) a view in a composite >> > viewer? >> >> Just flip the left/right values of the projection matrix. If face >> culling is enabled then you'll need to swap the face that gets culled >> using osg::FrontFace. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Ufuk Gün > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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