Hi Robert,
There are two recursive call in the osg::Texture header which I don't
think are intended:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint*
data) const
{
glTexParameterIiv(target, pname, data);
}
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint*
data) const
{
glTexParameterIuiv(target, pname, data);
}
these methods will call themselves infinitely... I think you need
_glTexParameterIiv and _glTexParameterIuiv (note the underscore). This
seems to have been introduced today (6:32 AM my time, rev 11218).
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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