Hi Allen,
I have a terrain manipulator I hope to release soon (which is
ill-defined for where I work). For inspiration you can also look at the
earth manipulator in osgEarth.
jp
Allen Saucier wrote:
Aaaah, that explains some of what I'm seeing. Hum... Using the
TerrianManipulator is different from the trackball manipulator but the idea is
the same: setByMatrix I have been assuming to capture the entire state of the
manipulator and to properly situate my camera exactly where I want and at the
rotation I want.
Guy, I am trying to rotate the camera 90 degrees with respect to a local
coordinate frame. The local coordinate frame is actually @ the edge of the
earth (a sphere or ellipsoid) so the camera must be orientated on the terrain
at a 90 degree angle to it.
Thank you both for your response. I appreciate the help!
J.P. Delport wrote:
Hi Allen,
the problem with setMatrix is that it cannot fully encapsulate the state
of the manipulator. Internally the manipulator (trackball) uses a
distance, rotation and center, but all these variables do not fit into a
matrix. The manipulator can calc a matrix from the internal variables,
but not set them properly from an input matrix. E.g. the view might look
OK, but the rotation point is somewhere weird.
Some pointers to the past:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/8588/focus=8612
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/19271/focus=19873
jp
Allen Saucier wrote:
Hi,
thanks JP! :) I really appreciate your response. It appears I am fighting
something I didn't expect and something I don't fully understand: the terrain
manipulator.
I understand what you've proposed but when I call the fucntion: setByMatrix()
w/in the terrain manipulator, that function appears to be doing something to
the matrix I send in that I am not expecting.
What you've proposed is pretty much what I do except that I'm using quaternions
and then converting those quats into matrices.
So I can move the cam and I can even rotate it on the "Z" axis which is the position
vector coming from the ECEF origin to the point on the terrain I'm working with and the cam is
looking directly down that "Z" axis (local z-axis).
It's just when I do a 90 degree rotation about the local x or y axis I get
something totally screwed up and I don't know why but I think the mystery is
w/in the terrain manipulator which I've not investigated more thoroughly as yet.
I am hoping someone who has in depth knowledge about the terrain manipulator will
see this post & buzz me back on it. I have very limited understanding of the
manipulator code w/in OSG as I'm still a novice w/ OSG so I get all mixed up when I
delve into any of the manipulator classes: trackball, nodetracker and now terrain.
thanks though!
Thank you!
Cheers,
Allen
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