Hi,

"Morphological Antialiasing" maybe an other solution :
http://visual-computing.intel-research.net/publications/publications.htm
http://visual-computing.intel-research.net/publications/mlaa.pdf
http://visual-computing.intel-research.net/publications/testMLAA.zip

Yann






On Tue, Mar 16, 2010 at 8:28 PM, Harash Sharma <harashsha...@yahoo.com>wrote:

> Hi Julia, Allen,
>
>
>
>     I have one solution that most probably seems to be wht you are looking
> for. I have been using OSG for doing some image processing. Thanks to Mr.
> Art Tevs' osgPPU.
>
>
>
>     Render the scene to a texture T1, High pass filter this image using a
> shader to extract the edges (store to T2), followed by a Gaussian filtering
> of T2. Overlay this processed image over the original with a weight factor.
>
>
>
>     Scene ------> T1 --> [HighPass] --> T2 --> [Gaussian(LowPass)] -->
> T3-----|
>
> |
> +--> T4 --> Output to Framebuffer
>
> |----------------------------------------------------------------|
>
> Regards
>
> Harash
>  ------------------------------
> *From:* Allen Saucier <allen.sauc...@itt.com>
> *To:* osg-users@lists.openscenegraph.org
> *Sent:* Tue, March 16, 2010 8:27:51 PM
> *Subject:* Re: [osg-users] bluring model edges
>
> Hi,
>
> I am in need of this type of feature, too.  I need to be able to take a
> model & "fuzz" it's edges, though I must admit that I don't fully understand
> the code given, I'll try this.
>
> Thanks Guy for the ideas.
>
> Cheers,
> Allen
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=25726#25726
>
>
>
>
>
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>
>
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>
>


-- 
Yann Le Paih
Keraudrono
56150 BAUD
Portable: +33(0)610524356
lepaih.y...@gmail.com
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