Hi, "Morphological Antialiasing" maybe an other solution : http://visual-computing.intel-research.net/publications/publications.htm http://visual-computing.intel-research.net/publications/mlaa.pdf http://visual-computing.intel-research.net/publications/testMLAA.zip
Yann On Tue, Mar 16, 2010 at 8:28 PM, Harash Sharma <[email protected]>wrote: > Hi Julia, Allen, > > > > I have one solution that most probably seems to be wht you are looking > for. I have been using OSG for doing some image processing. Thanks to Mr. > Art Tevs' osgPPU. > > > > Render the scene to a texture T1, High pass filter this image using a > shader to extract the edges (store to T2), followed by a Gaussian filtering > of T2. Overlay this processed image over the original with a weight factor. > > > > Scene ------> T1 --> [HighPass] --> T2 --> [Gaussian(LowPass)] --> > T3-----| > > | > +--> T4 --> Output to Framebuffer > > |----------------------------------------------------------------| > > Regards > > Harash > ------------------------------ > *From:* Allen Saucier <[email protected]> > *To:* [email protected] > *Sent:* Tue, March 16, 2010 8:27:51 PM > *Subject:* Re: [osg-users] bluring model edges > > Hi, > > I am in need of this type of feature, too. I need to be able to take a > model & "fuzz" it's edges, though I must admit that I don't fully understand > the code given, I'll try this. > > Thanks Guy for the ideas. > > Cheers, > Allen > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=25726#25726 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Yann Le Paih Keraudrono 56150 BAUD Portable: +33(0)610524356 [email protected]
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