Thank you Yann.

Does anyone know how to install osgPPU on windows?  I'm close but I am getting 
errors that gl.h can not be found, yet I've installed OSG by following the osg 
installation method given for windows xp.

I had to install cudatoolkit from nVida - I'm running on an nVidia card: 9600gt.

So, I used CMake on osgPPU to build an MSVS 2005 sln for osgPPU.  Well, all 
compiles well except for cudakernel, which seems to require the openGL  gl.h 
file.

Or is this question best asked in another thread all-together?


yann le paih wrote:
> Hi,
> 
> Morphological Antialiasing (MLAA) is a Post Processing technique. you could 
> try with  osgPPU.
> 
> "ie can this methodology be performed in milliseconds?" :
> 
> Like other Post Processing technique, it's depend of your shader complexity 
> and your output resolution.
> 
> An example : 
>    
> http://www.highdefforum.com/gaming-systems/107094-mlaa-technique-can-give-results-4x-better-than-16x-msaa.html
>  
> (http://www.highdefforum.com/gaming-systems/107094-mlaa-technique-can-give-results-4x-better-than-16x-msaa.html)
> 
> 
> -- 
> Yann Le Paih
> Keraudrono
> 56150 BAUD
> Portable: +33(0)610524356
>  ()
> 
>  ------------------
> Post generated by Mail2Forum


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