Hi All, I just came across this article that talks about a google project called ANGLE that is developing a wrapper that maps GLES 2.0 calls to Direct3D 9.0. GLES 2.0 being a pretty small subset of full OpenGL makes the task rather more straight forward that wrapper GL 1.x/GL 2.x/GL 3.x, still not trivial but should be make it more likely to succeed. The article is:
http://www.theregister.co.uk/2010/03/19/google_webgl_windows_fix/ It's an interesting development as it's well established that some hardware vendors don't support OpenGL well under Windows, so it might make a possible workaround for members of the OSG community. It does mean you'll need to have a GLES 2.0 target in your app to take advantage of this, but this isn't too difficult now that the OSG has GLES 2.0 support. Once we get more mature fixed function to shader pipeline setup this should become even more seamless. I'm no windows hack so I'll have to leave it to members of the OSG community to investigate further, but potentially we could adds support for linking against ANGLE if this project takes off. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

