Hi All,

I just came across this article that talks about a google project
called ANGLE that is developing a wrapper that maps GLES 2.0 calls to
Direct3D 9.0.  GLES 2.0 being a pretty small subset of full OpenGL
makes the task rather more straight forward that wrapper GL 1.x/GL
2.x/GL 3.x, still not trivial but should be make it more likely to
succeed.  The article is:

   http://www.theregister.co.uk/2010/03/19/google_webgl_windows_fix/

It's an interesting development as it's well established that some
hardware vendors don't support OpenGL well under Windows, so it might
make a possible workaround for members of the OSG community.  It does
mean you'll need to have a GLES 2.0 target in your app to take
advantage of this, but this isn't too difficult now that the OSG has
GLES 2.0 support.  Once we get more mature fixed function to shader
pipeline setup this should become even more seamless.

I'm no windows hack so I'll have to leave it to members of the OSG
community to investigate further, but potentially we could adds
support for linking against ANGLE if this project takes off.

Robert.
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