Interesting. Maybe a way to have osg on XBox :))

-Nick


On Fri, Mar 19, 2010 at 6:50 PM, Robert Osfield <[email protected]>wrote:

> Hi All,
>
> I just came across this article that talks about a google project
> called ANGLE that is developing a wrapper that maps GLES 2.0 calls to
> Direct3D 9.0.  GLES 2.0 being a pretty small subset of full OpenGL
> makes the task rather more straight forward that wrapper GL 1.x/GL
> 2.x/GL 3.x, still not trivial but should be make it more likely to
> succeed.  The article is:
>
>   http://www.theregister.co.uk/2010/03/19/google_webgl_windows_fix/
>
> It's an interesting development as it's well established that some
> hardware vendors don't support OpenGL well under Windows, so it might
> make a possible workaround for members of the OSG community.  It does
> mean you'll need to have a GLES 2.0 target in your app to take
> advantage of this, but this isn't too difficult now that the OSG has
> GLES 2.0 support.  Once we get more mature fixed function to shader
> pipeline setup this should become even more seamless.
>
> I'm no windows hack so I'll have to leave it to members of the OSG
> community to investigate further, but potentially we could adds
> support for linking against ANGLE if this project takes off.
>
> Robert.
> _______________________________________________
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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