Interesting. Maybe a way to have osg on XBox :)) -Nick
On Fri, Mar 19, 2010 at 6:50 PM, Robert Osfield <[email protected]>wrote: > Hi All, > > I just came across this article that talks about a google project > called ANGLE that is developing a wrapper that maps GLES 2.0 calls to > Direct3D 9.0. GLES 2.0 being a pretty small subset of full OpenGL > makes the task rather more straight forward that wrapper GL 1.x/GL > 2.x/GL 3.x, still not trivial but should be make it more likely to > succeed. The article is: > > http://www.theregister.co.uk/2010/03/19/google_webgl_windows_fix/ > > It's an interesting development as it's well established that some > hardware vendors don't support OpenGL well under Windows, so it might > make a possible workaround for members of the OSG community. It does > mean you'll need to have a GLES 2.0 target in your app to take > advantage of this, but this isn't too difficult now that the OSG has > GLES 2.0 support. Once we get more mature fixed function to shader > pipeline setup this should become even more seamless. > > I'm no windows hack so I'll have to leave it to members of the OSG > community to investigate further, but potentially we could adds > support for linking against ANGLE if this project takes off. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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