Hi Bryan,
osg::Light is a StateAttribute and osg::LightSource is a Group, so Light 
represents the OpenGL state (like the light ID) for a light in the scene, and 
LightSource represents the location of that light (note that LightSource has a 
Light).
And why there is LightSource? What is meaning of it? I think, I can live just with osg::Light. And really, I used only osg::Light in my application. Is there any reason for me or anyone else to use osg::LightSource?

John
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