PCJohn writes:

> Thanks Robert,
>
> to close the thread, I am putting more info based what you have written and 
> my experiments:
>
> - LightSource with Light attached - can be far down in the scene graph while 
> it shines on whole scene.

[...]

>
> - Light (just StateSet attribute) - shines just on objects down in the scene 
> graph

[...]

John, put that way one could think that LightSource and Light are
opposite or alternative ways to do lighting when in fact they are
commonly used together unless you are fine with the default parameters
(position, color, etc) provided by OpenGL.

--
Alberto
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