Hi, I noticed that osgAnimation::animation::update uses floating point precision rather than double for it's calculations.
Was there a reason for this choice? I'm experiencing a noticeable loss of precision in my animations at this point. Thanks for your help, Jamie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26016#26016 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

