Hi,

I noticed that osgAnimation::animation::update uses floating point precision 
rather than double for it's calculations. 

Was there a reason for this choice? I'm experiencing a noticeable loss of 
precision in my animations at this point.

Thanks for your help,

Jamie

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26016#26016





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to