Hi Cedric, Your chages broke the build of osgAnimation on VS 2008. I get this error :
1>Animation.cpp 1>..\..\..\OpenSceneGraph\src\osgAnimation\Animation.cpp(129) : error C2666: 'fmod' : 3 overloads have similar conversions 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(561): could be 'long double fmod(long double,long double)' 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(513): or 'float fmod(float,float)' 1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\math.h(120): or 'double fmod(double,double)' 1> while trying to match the argument list '(double, float)' Line 129 of Animation.cpp : t = fmod(t, (float)_duration); Getting rid of the cast of _duration into float seems to solve the problem. Mourad On Thu, Mar 25, 2010 at 7:01 PM, Cedric Pinson <[email protected]>wrote: > Hi, > > I did a changes in osgAnimation to use double for time computation, i did > not change the time function in EaseMotion yet. > Could you have a try and tell me if it helps ? > > > Cheers, > Cedric > > -- > Provide OpenGL services around OpenSceneGraph and more > +33 659 598 614 Cedric Pinson mailto:[email protected] > <[email protected]>http://www.plopbyte.net > > > > On Tue, 2010-03-23 at 15:12 +0000, Garrett Cope wrote: > > Hi, > > I noticed that osgAnimation::animation::update uses floating point precision > rather than double for it's calculations. > > Was there a reason for this choice? I'm experiencing a noticeable loss of > precision in my animations at this point. > > Thanks for your help, > > Jamie > > ------------------ > Read this topic online > here:http://forum.openscenegraph.org/viewtopic.php?p=26016#26016 > > > > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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