Hi, My screen resolution is 1920*1200 and I rendered a texture with the geometry as top_left(0.0,1.2), top_right(1.92, 1.2), bottom_left(0.0, 0.0) and bottom_right(1.92, 0.0). Camera is set as,
... .. camera->setViewPort(0,0, 1920, 1200); camera->setProjectionMatrix(osg::Matrix::Ortho2D(0,1920,0,1200)); ... .. But I dont understand why the texture is not fitting exactly onto the screen? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26172#26172 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

