post your code. someone might help you
-Nick

On Fri, Mar 26, 2010 at 8:11 AM, Akilan Thangamani <
[email protected]> wrote:

> Hi,
>
> My screen resolution is 1920*1200 and I rendered a texture with the
> geometry as  top_left(0.0,1.2), top_right(1.92, 1.2), bottom_left(0.0, 0.0)
> and bottom_right(1.92, 0.0). Camera is set as,
>
> ...
> ..
> camera->setViewPort(0,0, 1920, 1200);
> camera->setProjectionMatrix(osg::Matrix::Ortho2D(0,1920,0,1200));
> ...
> ..
> But I dont understand why the texture is not fitting exactly onto the
> screen?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26172#26172
>
>
>
>
>
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>
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