if (visible==false)

{

node->setNodeMask(0x000000);

}

else

{

node->setNodeMask(0xffffff);

}


2010/3/26 Martin Beckett <[email protected]>

> Specifically set the CullMask in the camera with eg.
>
>
> Code:
> #define DRAW 0x80000000
> viewer->getCamera()->setCullMask(DRAW);
>
>
>
> Then just toggle the bit in _nodeMask for each node
> Martin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26166#26166
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Maxim Gammer
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