Hi,

Has anyone gotten anything useful from OverlayNode in either view-dependent 
mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or 
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using a CoordinateSystemNode?

The examples osganimate and osgspheresegment produce strange results in either 
view-dependent mode. osgsimulation appears to work, however. My guess is that 
the significant difference is that osgsimulation uses a CoordinateSystemNode 
and the other two don't. But that's just a guess.

OverlayNode is what I need, but I might have a lot of geometry to overlay, only 
a small fraction of which will be visible most of the time. So I need a 
view-dependent scheme.

I've looked at osgearth and osggis, and they might do what I need, but 
integrating them into our codebase could be difficult.

Thank you!

Cheers,
Chris

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