Hi, can you check if this modded version of OverlayNode behaves differently?
cheers jp Chris Long wrote:
Hi, Has anyone gotten anything useful from OverlayNode in either view-dependent mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using a CoordinateSystemNode? The examples osganimate and osgspheresegment produce strange results in either view-dependent mode. osgsimulation appears to work, however. My guess is that the significant difference is that osgsimulation uses a CoordinateSystemNode and the other two don't. But that's just a guess. OverlayNode is what I need, but I might have a lot of geometry to overlay, only a small fraction of which will be visible most of the time. So I need a view-dependent scheme. I've looked at osgearth and osggis, and they might do what I need, but integrating them into our codebase could be difficult. Thank you! Cheers, Chris ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26277#26277 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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OverlayNode.cpp.gz
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