Hi,

can you check if this modded version of OverlayNode behaves differently?

cheers
jp

Chris Long wrote:
Hi,

Has anyone gotten anything useful from OverlayNode in either view-dependent 
mode (VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or 
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY) without using a CoordinateSystemNode?

The examples osganimate and osgspheresegment produce strange results in either 
view-dependent mode. osgsimulation appears to work, however. My guess is that 
the significant difference is that osgsimulation uses a CoordinateSystemNode 
and the other two don't. But that's just a guess.

OverlayNode is what I need, but I might have a lot of geometry to overlay, only 
a small fraction of which will be visible most of the time. So I need a 
view-dependent scheme.

I've looked at osgearth and osggis, and they might do what I need, but 
integrating them into our codebase could be difficult.

Thank you!

Cheers,
Chris

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26277#26277





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support.

Attachment: OverlayNode.cpp.gz
Description: GNU Zip compressed data

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to