Bruce Wheaton wrote:
On the Mac Xcode project, the Cocoa viewer works, but on the osgviewer
and osgmovie targets, they don't run.
I've tried the Carbon 32-bit and Cocoa 32-bit versions.
I linked to Carbon, Cocoa, OpenGl and Quicktime Frameworks.
osgViewer, OpenThreads, osg, osgDB, osgText, osgUtil, osgGA Frameworks
are copied into the bundle's Frameworks folder
All plugins are copied into the bundle's Plugins folder
But when the apps try to make a window, they fail with:
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
As I recall, this used to be enough. Did the introduction of the Cocoa
viewer change something? Is there an environment variable that needs to
be set? Since I intend to make a Mac bundle, I'd rather not have any
user installation steps.
Thanks for the issue report. I'm not encountering any such issues when I build
with CMake / makefiles / gcc on OS X 10.5, and I have offline emails indicating
this same build configuration works for 10.6. It seems to be XCode-only. Stephan
Huber contributed the XCode project files, perhaps you two can work together to
resolve the issue?
It'd be nice to have this resolved prior to release, so anything you guys can
come up with would be greatly appreciated.====
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org