Hi, I'm writing a Maya to osg Exporter, so I need to write Animation and Skinning into osg files. I examined the example osgAnimationSkinning and tweaked it so that it writes an osg file as well. My osg files look quite similar to that from osgAnimationSkinning ( both attached ) , but still I'm getting this error when running with osgAnimationViewer :
02AE6A28 RigTransformSoftware::UniqBoneSetVertexSet no bones found repetedly ( 02AE6A28 seems to be the timer ), while the osgAnimationSkinning file works fine with this message : Skinning.osg LinkVisitor links 0 for "root" LinkVisitor links 1 for "right0" LinkVisitor links 1 for "right1" uniq groups 3 for Play The only difference I see between the files is that my osg entities omit UniqueID entries ( e.g. UniqueID Bone_4 ). I can't find the piece of code in osgAnimationSkining, which writes those UniqueIDs into an osg file, and I'm also not sure if this is my error source ( my only guess ). How can get those IDs into my file ( please point me to the code in osgAnimationSkining ), or how can I fix my Problem ? Are there some other simple Examples about osgAnimation skinning ? Thank you! Cheers, searching for the Pivot of my Soul, PP !!! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26426#26426 Attachments: http://forum.openscenegraph.org//files/osganimationskinning_911.osg http://forum.openscenegraph.org//files/myskinning_252.osg _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

