Hi,

I'm writing a Maya to osg Exporter, so I need to write Animation and Skinning 
into osg files. I examined the example osgAnimationSkinning and tweaked it so 
that it writes an osg file as well.
My osg files look quite similar to that from osgAnimationSkinning ( both 
attached ) , but still I'm getting this error when running with 
osgAnimationViewer :

02AE6A28 RigTransformSoftware::UniqBoneSetVertexSet no bones found

repetedly ( 02AE6A28 seems to be the timer ), while the osgAnimationSkinning 
file works fine with this message :

Skinning.osg
LinkVisitor links 0 for "root"
LinkVisitor links 1 for "right0"
LinkVisitor links 1 for "right1"
uniq groups 3 for
Play

The only difference I see between the files is that my osg entities omit 
UniqueID entries ( e.g. UniqueID Bone_4 ). I can't find the piece of code in 
osgAnimationSkining, which writes those UniqueIDs into an osg file, and I'm 
also not sure if this is my error source ( my only guess ).

How can get those IDs into my file ( please point me to the code in 
osgAnimationSkining ), or how can I fix my Problem ?

Are there some other simple Examples about osgAnimation skinning ? 

Thank you!

Cheers, searching for the Pivot of my Soul, PP !!!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26426#26426




Attachments: 
http://forum.openscenegraph.org//files/osganimationskinning_911.osg
http://forum.openscenegraph.org//files/myskinning_252.osg


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