Hi Peter, You seem to use an old format of osgAnimation, the trunk of osg has moved a lot regarding osgAnimation. Could you have a try with the trunk of osg ?
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Sun, 2010-04-04 at 10:37 +0000, Peter Wrobrl wrote: > Hi, > > I'm writing a Maya to osg Exporter, so I need to write Animation and Skinning > into osg files. I examined the example osgAnimationSkinning and tweaked it so > that it writes an osg file as well. > My osg files look quite similar to that from osgAnimationSkinning ( both > attached ) , but still I'm getting this error when running with > osgAnimationViewer : > > 02AE6A28 RigTransformSoftware::UniqBoneSetVertexSet no bones found > > repetedly ( 02AE6A28 seems to be the timer ), while the osgAnimationSkinning > file works fine with this message : > > Skinning.osg > LinkVisitor links 0 for "root" > LinkVisitor links 1 for "right0" > LinkVisitor links 1 for "right1" > uniq groups 3 for > Play > > The only difference I see between the files is that my osg entities omit > UniqueID entries ( e.g. UniqueID Bone_4 ). I can't find the piece of code in > osgAnimationSkining, which writes those UniqueIDs into an osg file, and I'm > also not sure if this is my error source ( my only guess ). > > How can get those IDs into my file ( please point me to the code in > osgAnimationSkining ), or how can I fix my Problem ? > > Are there some other simple Examples about osgAnimation skinning ? > > Thank you! > > Cheers, searching for the Pivot of my Soul, PP !!! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=26426#26426 > > > > > Attachments: > http://forum.openscenegraph.org//files/osganimationskinning_911.osg > http://forum.openscenegraph.org//files/myskinning_252.osg > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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