Hi all -- The OSG v2.8.3 final release has just been tagged. Congratulations and
many thanks to everyone in the community who pitched in and helped me get this
out the door. The community effort really caught a lot of issues that I would
never have caught on my own, so again, thanks!
It's hard to believe it's been 6 months since 2.8.2. The 2.8.3 release takes new
functionality, long available on trunk and in developer releases, and makes
those features available in a stable release for developers to use in production
releases of their OSG-based apps.
I don't have write access to the downloads page, so I've made a source ZIP
available here, until it can be moved to the OSG server:
http://www.skew-matrix.com/osg283/OpenSceneGraph-2.8.3.zip
Robert, if you could move that, I'd appreciate it.
Does anyone want to volunteer to build binaries? Preferably, someone who has
done it in the past, so that the packages remain consistent from release to release.
After the downloads page is in shape, I'll push the press release out to
opengl.org and khronos.org.
Use this URL to svn checkout the 2.8.3 final release tag:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.3
The release status page serves as the release notes:
http://www.openscenegraph.org/projects/osg/wiki/Support/283release
And the press release is still located here:
http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.3
The only issue I'm aware of with 2.8.3 at this point is a problem I discovered
with the 3DS exporter handling certain MatrixTransforms, possibly an issue with
how the matrix decomposition handles corner-case matrices. The behavior is the
same on svn trunk and not a show stopper in my opinion. I've exchanged offline
emails with Sukender and supplied him with a reproducer .osg model.
Again, thanks to all for the assistance with v2.8.3.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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