Hi all -- The OSG v2.8.3 final release has just been tagged. Congratulations and many thanks to everyone in the community who pitched in and helped me get this out the door. The community effort really caught a lot of issues that I would never have caught on my own, so again, thanks!

It's hard to believe it's been 6 months since 2.8.2. The 2.8.3 release takes new functionality, long available on trunk and in developer releases, and makes those features available in a stable release for developers to use in production releases of their OSG-based apps.

I don't have write access to the downloads page, so I've made a source ZIP available here, until it can be moved to the OSG server:
  http://www.skew-matrix.com/osg283/OpenSceneGraph-2.8.3.zip
Robert, if you could move that, I'd appreciate it.

Does anyone want to volunteer to build binaries? Preferably, someone who has done it in the past, so that the packages remain consistent from release to release.

After the downloads page is in shape, I'll push the press release out to opengl.org and khronos.org.

Use this URL to svn checkout the 2.8.3 final release tag:
  http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.3

The release status page serves as the release notes:
  http://www.openscenegraph.org/projects/osg/wiki/Support/283release

And the press release is still located here:
  http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.3

The only issue I'm aware of with 2.8.3 at this point is a problem I discovered with the 3DS exporter handling certain MatrixTransforms, possibly an issue with how the matrix decomposition handles corner-case matrices. The behavior is the same on svn trunk and not a show stopper in my opinion. I've exchanged offline emails with Sukender and supplied him with a reproducer .osg model.

Again, thanks to all for the assistance with v2.8.3.
--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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