Hi everybody,

First, I want to state that I am aware there is already quite a few posts about 
this. I read most of them, trying to understand what is wrong with my 
application; now that this is said, I can also state that I did not find out 
the solution.

Basically, I am trying to achieve the same thing as a lot of people, taking a 
screenshot of my current view and writing it to file. I really tried a lot of 
ways to get this working, in vain.
:

- I tried to use the ScreenCaptureHandler, but this doesn't allow me to achieve 
what I want (I want to record several frames during a given period) because of 
the fact that it only takes screenshots when you press a key.

- I tried to have a look at osgscreencapture, which is unfortunately too 
complex for me to get it clearly.

- I tried the basic 

Code:
osg::Image* temp = new osg::Image();
temp->readPixels(0, 0, 
viewer->getCamera()->getGraphicsContext()->getTraits()->width, 
viewer->getCamera()->getGraphicsContext()->getTraits()->height, GL_RGB, 
GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*temp, toto.jpg);

 which gives me the result I have now (a black jpg file).

- I also tried to put that code in a handler derived from GUIEventHandler

Code:
bool ScreenshotHandler::handle(const osgGA::GUIEventAdapter& 
ea,osgGA::GUIActionAdapter& aa)
{

osg::View* viewTest = aa.asView();


osg::Image* temp = new osg::Image();
temp->readPixels(0, 0, 
viewTest->getCamera()->getGraphicsContext()->getTraits()->width, 
viewTest->getCamera()->getGraphicsContext()->getTraits()->height, GL_RGB, 
GL_UNSIGNED_BYTE);
osgDB::writeImageFile(*temp, "toto2.jpg");


return true;
}


 that I add to the viewer, but I still get the same problem.

I really am starting to be in a rush for this project, and getting depressed by 
the complexity of getting a simple shot of the view.

Please help!


Thank you!

Cheers,
Thomas[/code]

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26457#26457





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