paul1492 wrote: > Where do I find information on the various threading models of OSG? > > I'm using OSG 2.6 and have a custom CullVisitor which handles processing of a > custom node. What can I do within a CullVisitor? Does it need to be thread > safe? Can I update a texture or MatrixTransform (for a fixed bounding sphere)? > > Paul P.
Any help would be appreciated. I've been fighting with this for many weeks now and getting nowhere. I also have a real-time application (using RedHawk Linux) which is doing other things besides OSG stuff. I tried to shield and set the affinity of my other processes but I'm having trouble "controlling" where the OSG threads are running. I have a limited number of CPUs/Cores (4 in particular). Running OSG in SingleThreaded model seems to be hard coded to use CPU 0 and 1 which isn't good. The other threading models seem to spray all but CPU 0 with threads. I also need to use the DatabasePager. What is the best way to configure OSG for this environment? Can somebody explain the other OSG threading models? Thanks, Paul P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26599#26599 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org