Hi, I have multiple graphics cards in my system and connected to different display. I created multiple views(composite viewer) so that each view to one context. Each view has its own camera projecting its own texture (similar to osgHud example). My assumption is that each texture occupies the memory from respective graphics cards referred to by the context. Is that correct? or Will they create space on one card only? Second, How to do multi-pipe rendering? Bcoz I have another configuration like "Multiple graphics cards--->3 Projectors------>1 screen(1280*1024)" in which I wud like to render my scene.
Akilan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26629#26629 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

