Hi,

I have multiple graphics cards in my system and connected to different display. 
I created multiple views(composite viewer) so that each view to one context. 
Each view has its own camera projecting its own texture (similar to osgHud 
example). My assumption is that each texture occupies the memory from 
respective graphics cards referred to by the context. Is that correct? or Will 
they create space on one card only? 
Second,  How to do multi-pipe rendering? Bcoz I have another configuration like 
"Multiple graphics cards--->3 Projectors------>1 screen(1280*1024)" in which I 
wud like to render my scene.

Akilan

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http://forum.openscenegraph.org/viewtopic.php?p=26629#26629





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