Hi Lars, On Fri, Apr 9, 2010 at 2:56 PM, Lars Ivar Igesund <[email protected]> wrote: > Is it at all possible to leave out features in the sake of library size?
The OSG by default will have CMake enable the build of all the libs, plugins and applications/examples that you have dependencies for. You prune things down by simply not including only the libs and plugins you need for you app, or disable the build of this via cmake. To prune things down further you can static link the OSG and this will remove all the parts you aren't using. Another optimization would be to tweak the build options to compile for minimize size. At runtime there is also support for texture object and buffer object pools that cap the amount of GL memory required by your app. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

