I'd be interested in having a training class as well.  

What I'd like to see covered are:

Multi-threading issues:  NodeVisitor, updateTraversal.
Qt integration:  Multi-threading?  graphics context,  Event compatibility, 
refresh/redraw issues
projective texturing/decaling (as opposed to UV coordinate textures)
Orthographic projection and its integration with "picking".
Polytope intersection
simplifier
How to get scripting (python?)
CUDA integration
Intro to lighting 
The "plugin" and "animation" architecture
all about osgPPU.
performance tuning.

Lee

----- Original Message -----
From: Allen Saucier <[email protected]>
Date: Monday, April 12, 2010 10:14
Subject: Re: [osg-users] [forum] OSG Training This Year?
To: [email protected]


> Hi Chris,
> 
> I live in Huntsville, AL.  We have quite a few OSG users here and I 
> would be willing to try to generate an interest for a class here.
> 
> I am looking for the following in an introductory course:
> 1. introduction to understanding terrain manipulators specifically 
> the Terrain, Node tracker and trackball manipulators; i.e. 
> introduction to manipulating the scene camera
> 2. introduction to understanding billboards and how to use them
> 3. introduction to callbacks and how to correctly implement them 
> for real-time simulation and dynamically changing scene graphs
> 4. introduction to osgEarth and how to use it to perform real-time 
> interaction with a planet, real-time display of earth terrain using 
> my DTED and CIB data - in fact, osgVP or osg Virtual Planets I've 
> tried to use but am unable to get it to function on windows
> 5. introduction to placing objects on an earth model to produce a 
> simulated town, city, scene with planes or other flying objects in 
> the scene; I also need the ability to "track" those objects by 
> attaching a trajectory path to the rear of those objects and have 
> that trajectory line appear and lengthen as objects move in the scene
> 6. introduction lighting - how to turn on/off for nodes but 
> especially for nodes dynamically added nodes; this should include 
> blending effects
> 7. introduction to understanding osgPPU - I'm working with it now 
> but further help would be great!
> 8.  introduction to special effects such as making something blow-
> up on an earth terrain and show that explosion
> 
> I must admit, OSG is so vast that it is hard to know what all I'd 
> want to cover.  But the above list is a start and I am after a good 
> healthy introductory course to OSG.  Private or public classes are 
> fine with me.  My company won't pay for it but I will if I can as 
> it will help me to improve my career.
> 
> The above list is the list of things I am currently doing in OSG 
> and that I am struggling with to understand.  I have about 4 years 
> of experience with OSG but that is nothing compared to what I need 
> to understand to better utilize this tool.  I have just been 
> introduced to blurring using osgPPU and, boy, has that been a 
> nightmare!  But I am finally getting something to work after 5 
> weeks of sweating and trial and error.
> 
> Thank you Chris for your interest in my needs.  Do you have any 
> suggestions?
> Cheers,
> Allen
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26675#26675
> 
> 
> 
> 
> 
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