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Hello, osgIntrospection namespace documentation and the osgintrospection.cpp example gives some hints about automatic serialization. Is there any more information about this? I'm interested in possibly using this to serialize some or all of the scene graph to an in memory (compressed?) structure that could then be rehydrated later. Ultimately, I want to use this for cross process synchronization. Thoughts? Am I looking in the wrong area? Could I use the osgDB in a similar way? --
Paul Gotzel |
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