Hi, Martin. In my case, it appears that the texture is not shown at all. It does not appear to be flipped or scaled, since I see no texture. Switching from GDAL 1.7.1 to 1.6.0 appeared to fix that problem; the texture appears to show correctly.
I have not (yet) run across your crash problem, but that may be due to the limited use cases I have seen in our project. These all may (not) be related. Regardless, for my case, I'm certainly open to the possibility that the error lies in how I am trying to use the software, and not a bug in the software itself. However, switching versions and getting different behavior suggests to me that the fault may not entirely lie with me, unless the error is in my choice of versions. While I am certainly interested in a "solution to the problem", my main concern is clearly identifying what versions of which libraries should be combined with what to get the advertised behavior. Even if the only "tight" coupling of versions is between VPB and OSG, it would be nice to know what versions of GDAL and Squish were used for each VPB release. FYI, it appears that I neglected to mention my build environment in the original posting: Visual Studio 2005 Professional (Service Pack 1) on 32 bit Windows XP Professional (Service Pack 3). Thanks... D.J. On Mon, Apr 12, 2010 at 2:21 PM, Martin Naylor <[email protected]> wrote: > I am running GDAL 1.7 and have noticed that the textures become flipped when > I follow the Puget example. > Not sure if that is GDAL causing the issue or its the same one you are > having. > I just download some STRM data and applied some Landsat Image as a texture > and now have a crash when zooming into deep levels. > Its appears if you generate a terrain with levels over 10+ it causes a crash > when you zoom deep into the terrain generated with osgdem using the -l > switch, I will have a look a bit later and see if I can get a crash dump out > of it. > Not sure if it similar to your problem or if I am asking too much out of my > data and vpb? > > > > Martin. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of D.J. > Caldwell > Sent: 12 April 2010 16:05 > To: OpenSceneGraph Users > Subject: Re: [osg-users] [VirtualPlanetBuilder][build] Which Versions of > GDAL and/or Squish Are Required? > > Thanks to Chris and Martin for your replies. My apologies for my late > reply. > > While my question is a build question, it is also a runtime question. > > /osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

