Hi Riccardo,

On Fri, Apr 23, 2010 at 8:27 AM, Riccardo Corsi
<[email protected]> wrote:
> as a follow-up I discovered that the limitation seems to depend on the
> "internalTextureFormat" of the images loaded.
> I succeded in fixing the TGA settings but not the DDS.
> Here the setting for the different image types as read from the plugins:

I'm afraid I don't have an specific answers on this topic as I haven't
use texture arrays and compression, but the inconsistency in how the
internal texture format us used, i.e. something that works OK for
Texture2D doesn't work for Texture2DArray, makes me wonder if there is
either a bug in osg::Texture2DArray or with the OpenGL driver.

As an aside one of the things I found with the GLES port was GLES was
a bit more picky about the internal format not being one of the 1,2,3
or 4 values that some of the plugins still use.


Robert.
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