Hi Wojtek,

sorry but I had a deadline last week and had no time to check you file.

I mysteriously solved the compiling issue I had =)
Unfortunately, it doesn't seem to solve my problems, and I seem to have
issues with the png as well.
Here is the GL error message:
Warning: detected OpenGL error 'invalid enumerator' at After
Renderer::compile

Should I use specific image/texture settings to get it working?

Thank you,
Ricky

On Mon, Apr 26, 2010 at 13:17, Wojciech Lewandowski
<[email protected]>wrote:

>  Hi Ricky,
>
> I have just succesfully compiled osg trunk with this file. I am on windows
> and have not checked GLES compatibility though. Texture2DArray.cpp attached
> (the same as before)
>
> Wojtek
>
> ----- Original Message -----
> *From:* Wojciech Lewandowski <[email protected]>
> *To:* OpenSceneGraph Users <[email protected]>
> *Sent:* Monday, April 26, 2010 7:58 AM
> *Subject:* Re: [osg-users] texture2Darray issue with different image
> format
>
> It was based on the trunk. What were the problems ? I'll recheck if the
> code still compiles later today.
>
> WL
>
>  *From:* Riccardo Corsi <[email protected]>
> *Sent:* Monday, April 26, 2010 1:38 AM
> *To:* OpenSceneGraph Users <[email protected]>
> *Subject:* Re: [osg-users] texture2Darray issue with different image
> format
>
> Hi Wojtek,
>
> I didn't manage to compile your patch with neither osg 2.8.2 nor the trunk.
> What osg revision is needed?
>
> Ricky
>
> On Fri, Apr 23, 2010 at 12:08, Riccardo Corsi 
> <[email protected]>wrote:
>
>> Hi Wojtek and Robert,
>>
>> thanks for your replies.
>> I'll try the patch in the evening and let you know if it fixes the problem
>> on my side.
>>
>> Robert, the restricion on the values 1, 2, 3 or 4 that you mention is
>> related to ES profile only, or even to openGL 3.x and 4.x ??
>> That might be an issue to address when reviewing the different plugins.
>>
>> Cheers,
>> Ricky
>>
>>
>> On Fri, Apr 23, 2010 at 11:08, Wojciech Lewandowski <
>> [email protected]> wrote:
>>
>>> Hi Ricardo,
>>>
>>> Current texture2DArray implementation does not handle loading and
>>> generation of mipmaps for compressed formats. If you can rebuild OSG you may
>>> try attached patch to Texture2DArray class. I intend to post it ultimately
>>> to submissions list, but lets say its in "alpha" version and I want to make
>>> one more review before posting and other tasks prevented me from doing it,
>>> yet. You may test it. There is a chance it will solve your problem.
>>>
>>> Cheers,
>>> Wojtek Lewandowski
>>>
>>>
>>>
>>> ----- Original Message ----- From: "Robert Osfield" <
>>> [email protected]>
>>> To: "OpenSceneGraph Users" <[email protected]>
>>> Sent: Friday, April 23, 2010 10:24 AM
>>> Subject: Re: [osg-users] texture2Darray issue with different image format
>>>
>>>
>>>
>>>
>>> Hi Riccardo,
>>>>
>>>> On Fri, Apr 23, 2010 at 8:27 AM, Riccardo Corsi
>>>> <[email protected]> wrote:
>>>>
>>>>> as a follow-up I discovered that the limitation seems to depend on the
>>>>> "internalTextureFormat" of the images loaded.
>>>>> I succeded in fixing the TGA settings but not the DDS.
>>>>> Here the setting for the different image types as read from the
>>>>> plugins:
>>>>>
>>>>
>>>> I'm afraid I don't have an specific answers on this topic as I haven't
>>>> use texture arrays and compression, but the inconsistency in how the
>>>> internal texture format us used, i.e. something that works OK for
>>>> Texture2D doesn't work for Texture2DArray, makes me wonder if there is
>>>> either a bug in osg::Texture2DArray or with the OpenGL driver.
>>>>
>>>> As an aside one of the things I found with the GLES port was GLES was
>>>> a bit more picky about the internal format not being one of the 1,2,3
>>>> or 4 values that some of the plugins still use.
>>>>
>>>>
>>>> Robert.
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> [email protected]
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
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