Hi Wojtek,

I didn't manage to compile your patch with neither osg 2.8.2 nor the trunk.
What osg revision is needed?

Ricky

On Fri, Apr 23, 2010 at 12:08, Riccardo Corsi <[email protected]>wrote:

> Hi Wojtek and Robert,
>
> thanks for your replies.
> I'll try the patch in the evening and let you know if it fixes the problem
> on my side.
>
> Robert, the restricion on the values 1, 2, 3 or 4 that you mention is
> related to ES profile only, or even to openGL 3.x and 4.x ??
> That might be an issue to address when reviewing the different plugins.
>
> Cheers,
> Ricky
>
>
> On Fri, Apr 23, 2010 at 11:08, Wojciech Lewandowski <[email protected]
> > wrote:
>
>> Hi Ricardo,
>>
>> Current texture2DArray implementation does not handle loading and
>> generation of mipmaps for compressed formats. If you can rebuild OSG you may
>> try attached patch to Texture2DArray class. I intend to post it ultimately
>> to submissions list, but lets say its in "alpha" version and I want to make
>> one more review before posting and other tasks prevented me from doing it,
>> yet. You may test it. There is a chance it will solve your problem.
>>
>> Cheers,
>> Wojtek Lewandowski
>>
>>
>>
>> ----- Original Message ----- From: "Robert Osfield" <
>> [email protected]>
>> To: "OpenSceneGraph Users" <[email protected]>
>> Sent: Friday, April 23, 2010 10:24 AM
>> Subject: Re: [osg-users] texture2Darray issue with different image format
>>
>>
>>
>>  Hi Riccardo,
>>>
>>> On Fri, Apr 23, 2010 at 8:27 AM, Riccardo Corsi
>>> <[email protected]> wrote:
>>>
>>>> as a follow-up I discovered that the limitation seems to depend on the
>>>> "internalTextureFormat" of the images loaded.
>>>> I succeded in fixing the TGA settings but not the DDS.
>>>> Here the setting for the different image types as read from the plugins:
>>>>
>>>
>>> I'm afraid I don't have an specific answers on this topic as I haven't
>>> use texture arrays and compression, but the inconsistency in how the
>>> internal texture format us used, i.e. something that works OK for
>>> Texture2D doesn't work for Texture2DArray, makes me wonder if there is
>>> either a bug in osg::Texture2DArray or with the OpenGL driver.
>>>
>>> As an aside one of the things I found with the GLES port was GLES was
>>> a bit more picky about the internal format not being one of the 1,2,3
>>> or 4 values that some of the plugins still use.
>>>
>>>
>>> Robert.
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to