Hi Wojtek, I didn't manage to compile your patch with neither osg 2.8.2 nor the trunk. What osg revision is needed?
Ricky On Fri, Apr 23, 2010 at 12:08, Riccardo Corsi <[email protected]>wrote: > Hi Wojtek and Robert, > > thanks for your replies. > I'll try the patch in the evening and let you know if it fixes the problem > on my side. > > Robert, the restricion on the values 1, 2, 3 or 4 that you mention is > related to ES profile only, or even to openGL 3.x and 4.x ?? > That might be an issue to address when reviewing the different plugins. > > Cheers, > Ricky > > > On Fri, Apr 23, 2010 at 11:08, Wojciech Lewandowski <[email protected] > > wrote: > >> Hi Ricardo, >> >> Current texture2DArray implementation does not handle loading and >> generation of mipmaps for compressed formats. If you can rebuild OSG you may >> try attached patch to Texture2DArray class. I intend to post it ultimately >> to submissions list, but lets say its in "alpha" version and I want to make >> one more review before posting and other tasks prevented me from doing it, >> yet. You may test it. There is a chance it will solve your problem. >> >> Cheers, >> Wojtek Lewandowski >> >> >> >> ----- Original Message ----- From: "Robert Osfield" < >> [email protected]> >> To: "OpenSceneGraph Users" <[email protected]> >> Sent: Friday, April 23, 2010 10:24 AM >> Subject: Re: [osg-users] texture2Darray issue with different image format >> >> >> >> Hi Riccardo, >>> >>> On Fri, Apr 23, 2010 at 8:27 AM, Riccardo Corsi >>> <[email protected]> wrote: >>> >>>> as a follow-up I discovered that the limitation seems to depend on the >>>> "internalTextureFormat" of the images loaded. >>>> I succeded in fixing the TGA settings but not the DDS. >>>> Here the setting for the different image types as read from the plugins: >>>> >>> >>> I'm afraid I don't have an specific answers on this topic as I haven't >>> use texture arrays and compression, but the inconsistency in how the >>> internal texture format us used, i.e. something that works OK for >>> Texture2D doesn't work for Texture2DArray, makes me wonder if there is >>> either a bug in osg::Texture2DArray or with the OpenGL driver. >>> >>> As an aside one of the things I found with the GLES port was GLES was >>> a bit more picky about the internal format not being one of the 1,2,3 >>> or 4 values that some of the plugins still use. >>> >>> >>> Robert. >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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