Hi,
in my program sometimes I call an setUpdateCallback(); over a node. In this 
callback I do:


Code:

osg::AnimationPath* path = new osg::AnimationPath();
path->setLoopMode(osg::AnimationPath::NO_LOOPING);
path->insert(0.0, 
osg::AnimationPath::ControlPoint(osg::Vec3d(xpos,-ypos,0.0),osg::Quat(osg::inDegrees(-angle),osg::Z_AXIS)));
osg::NodeCallback* nc=new osg::AnimationPathCallback(path);
return nc;




If the node is an OSG model it works, otherwise if is a Collada File it doesn't 
work. It doesn't move.

Can you help me?

Thanks!
daniele

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27300#27300





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to