Hi Claus, You can setup your camera view matrix using :
viewer.getCamera()->setViewMatrix(matrix) or viewer.getCamera()->setViewMatrixAsLookAt(eye, center, up) The second one is a good start. For the meaning of the parameters eye, center and up, ask your friend (google ^^) about gluLookAt. Hope this helps, Mourad On Wed, Apr 28, 2010 at 7:29 PM, Claus Thaler <hgfe...@cs.tu-berlin.de>wrote: > Hi, > > did nobody ever had this kind of problem? You won't tell me, that you all > use the default TrackballManipulator, don't you? I kindly ask for help - or > links, topics or threads that help. > > kindly, > Claus > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=27396#27396 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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