Hi Adrian, The OSG automatically queries for extensions so GLEW is not needed. If the OSG is saying that glCreateShader is not supported this is very likely that it simply isn't supported by the OpenGL driver/hardware.
Robert. On Sat, May 1, 2010 at 12:06 PM, Adrian Egli OpenSceneGraph (3D) <[email protected]> wrote: > Hi all , > > i have on one machine only the problem ... > > Error: glCreateShader not supported by OpenGL driver > > Error: glShaderSource not supported by OpenGL driver > Error: glCompileShader not supported by OpenGL driver > Error: glGetShaderiv not supported by OpenGL driver > FRAGMENT glCompileShader "" FAILED > Error: glGetShaderiv not supported by OpenGL driver > Error: glCreateProgram not supported by OpenGL driver > Linking osg::Program "" id=0 contextID=0 > Error: glAttachShader not supported by OpenGL driver > Error: glLinkProgram not supported by OpenGL driver > Error: glGetProgramiv not supported by OpenGL driver > glLinkProgram "" FAILED > > what can i do ? > > /adrian > > -- > ******************************************** > Adrian Egli > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

