Sukender wrote: > Hi Theo, > > 3DS format is subject to some interpretations that may "scramble" your model. > But we use 3DSMax 2009 at work and everything is fine with that format. So > here are my suggestions: > - Double check your animation(s). Try with an "empty" animation (only 1 > keyframe), and try with no animation (if possible. I'm not a 3DSMax expert). > - Try flattening the "helpers" in 3DSMax (equivalent of Group/MatrixTransform) > - Try the FBX format :) > > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >
Hi Sukender, Sorry about the long time. I didn't get your reply at my mail so I never saw it until now. I tried your suggestions but still couldn't "unscramble" the model. I never had a change to try this FBX format though. I'll do it as soon as I can and keep you posted. Thank you for your help. Best Regards, Theo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28913#28913 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

