Hi Theo,

3DS format is subject to some interpretations that may "scramble" your model. 
But we use 3DSMax 2009 at work and everything is fine with that format. So here 
are my suggestions:
- Double check your animation(s). Try with an "empty" animation (only 1 
keyframe), and try with no animation (if possible. I'm not a 3DSMax expert).
- Try flattening the "helpers" in 3DSMax (equivalent of Group/MatrixTransform)
- Try the FBX format :)

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Theo Ribeiro" <[email protected]> a écrit :

> Hi everyone,
> 
> I'm exporting a .3ds file from 3ds Max 2010 and trying to load it in
> OSG. The thing is it loads with several parts scrambled (some rotated,
> some mirrored, some translated). If I import it back to 3ds Max it
> seems just fine, the problem only happens when I try to load it with
> osgViewer or using a osgDB plugin. 
> 
> I can import using osgExporter (to .osg) just fine but as the model is
> using V-Ray textures, osgExporter fails to export those textures
> correctly. 
> 
> Any thoughts on what's going on?
> 
> Thanks in advance!
> 
> Theo
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=27549#27549
> 
> 
> 
> 
> 
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