Hi,

why are methods:
computeIntersections and
getCameraContainingPosition
implemented in osgViewer::View class?
I wish it would be in osg::View. Any chance? If yes, I may contribute one more feature for osgGA camera manipulators.

I am in the process of osgGA camera manipulators improvements: I want to point mouse pointer by mouse click turn camera to it. The work is done and I may contribute parts of the work back to OSG. However, I reached linking problems since osgViewer uses osgGA and osgGA can not use osgViewer (circular reference).

My idea would be whether intersections can be done without osgViewer::View, inside osg::View, knowing just master camera and slave cameras. Before I start to dig into it, I want to ask: is there a way to implement it in osg::View or should I give up?

I my opinion, osg::View intersections may have meaning for headless applications as well - no window, just geometry processing.

Thanks,
John
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