Hi John,

I can't recall the reasoning off the top of my head - it's getting on
three years ago that I was implementing it, in general I have tried to
put functionality into osgViewer::View where possible, but not all
functionality can easily be pushed below
osgViewer::ViewerBase/Viewer/CompositeViewer.

Robert.

On Wed, May 5, 2010 at 5:10 PM, PCJohn <[email protected]> wrote:
> Hi,
>
> why are methods:
> computeIntersections and
> getCameraContainingPosition
> implemented in osgViewer::View class?
> I wish it would be in osg::View. Any chance? If yes, I may contribute one
> more feature for osgGA camera manipulators.
>
> I am in the process of osgGA camera manipulators improvements: I want to
> point mouse pointer by mouse click turn camera to it.
> The work is done and I may contribute parts of the work back to OSG.
> However, I reached linking problems since osgViewer uses osgGA and osgGA can
> not use osgViewer (circular reference).
>
> My idea would be whether intersections can be done without osgViewer::View,
> inside osg::View, knowing just master camera and slave cameras. Before I
> start to dig into it, I want to ask: is there a way to implement it in
> osg::View or should I give up?
>
> I my opinion, osg::View intersections may have meaning for headless
> applications as well - no window, just geometry processing.
>
> Thanks,
> John
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