Hi Allen, So, I assume you are using the same mechanism to turn blur effect on/off as in the example you posted previously. You remember, the example which I have included into the osgppu repository. In that example everything worked fine, camera's texture is updated.
Could it be that you are using slave camera, or just not the main camera for the pipeline. So that just wrong camera is updated. If you not sure, if everything is right, then just put a simple pipeline, without any shaders in it, i.e. UnitCameraBypass->UnitOut. This will just put the output of the camera on the screen. Check then if your camera is updated correctly. The glow example in the osgppu repository shows an effect using two cameras. So maybe this might help you to debug your camera's setup. Cheers, Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27635#27635 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org