Hi Art I am doing more experimentation today. And, yes, you are correct: the movement of the camera has nothing to do with my problem. I had not thought about the wrong camera being used. I will check my code on this for sure.
O and I am definitely using the same methodology to blur my scene as the example of mine that you have included in your project now. :) Today, i put in a simple pipeline - the one you suggested - and a curious thing happened. 1. I am definitely able to move my camera either programmatcially or with the mouse, no problem 2. when I try to "flip" my terrain using the mouse to attempt to see the bottom of it, my terrain becomes horizontal and then the system stops rotating the terrain. I keep trying to rotate the terrain and eventually the image rotates and I can see the underside of my terrain. 3. when I turn off all pipelines and do not allocate any: I can rotate my terrain and see the bottom side very quickly and easily with the mouse 4. with any pipeline in effect, rotating the terrain works smoothly until I try to flip it to see the bottom side. Only then does my image "freeze" when it becomes horizontal. I keep trying to rotate my terrain to see the bottom side and eventually - about 3 ~ 5 seconds later - my 3d image begins to rotate again and I can see the bottom side of my terrain. I am attempting to place my camera close to the terrain and then look up from the terrain at a 10 degree angle at the sky. This feature is part of my project. I am thinking that getting too close to the terrain is causing my pipeline a tremendous amount of processing. But that is only a guess. and I think a bad one. I understand the glow example very well now. I am also going to implement that effect. with my current issue, I am only using one camera - the main camera. I only use the slave camera when I setup my glow pipeline. Thank you, Art. I'll keep plugging away but if you can think of anything, I would appreciate your thoughts. Cheers, Allen ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27665#27665 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

