Hi Art

I am doing more experimentation today.  And, yes, you are correct: the movement 
of the camera has nothing to do with my problem.  I had not thought about the 
wrong camera being used.  I will check my code on this for sure.

O and I am definitely using the same methodology to blur my scene as the 
example of mine that you have included in your project now. :)

Today, i put in a simple pipeline - the one you suggested - and a curious thing 
happened.
1. I am definitely able to move my camera either programmatcially or with the 
mouse, no problem
2. when I try to "flip" my terrain using the mouse to attempt to see the bottom 
of it, my terrain becomes horizontal and then the system stops rotating the 
terrain.  I keep trying to rotate the terrain and eventually the image rotates 
and I can see the underside of my terrain.
3. when I turn off all pipelines and do not allocate any: I can rotate my 
terrain and see the bottom side very quickly and easily with the mouse
4. with any pipeline in effect, rotating the terrain works smoothly until I try 
to flip it to see the bottom side.  Only then does my image "freeze" when it 
becomes horizontal. I keep trying to rotate my terrain to see the bottom side 
and eventually - about 3 ~ 5 seconds later - my 3d image begins to rotate again 
and I can see the bottom side of my terrain.

I am attempting to place my camera close to the terrain and then look up from 
the terrain at a 10 degree angle at the sky.  This feature is part of my 
project.  I am thinking that getting too close to the terrain is causing my 
pipeline a tremendous amount of processing.  But that is only a guess.  and I 
think a bad one.

I understand the glow example very well now.  I am also going to implement that 
effect.  with my current issue, I am only using one camera - the main camera.  
I only use the slave camera when I setup my glow pipeline.

Thank you, Art.  I'll keep plugging away but if you can think of anything, I 
would appreciate your thoughts.

Cheers,
Allen

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http://forum.openscenegraph.org/viewtopic.php?p=27665#27665





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